﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "GameConfig", menuName = "Configs/GameConfig")]
public class GameConfig1 : ScriptableObject
{
    public string gameName = "My Game";
    public int maxLevel = 10;
    public float playerSpeed = 5f;
    public Color themeColor = Color.blue;
}